Monday, 22 March 2010
Federal Virtual World Challenge
Story here.
Winners announced at the end of the month at Defense GameTech Users' Conference.
SL-based conferences
I found this part particularly funny:
At a virtual panel discussion moderated by Uribe and Cabra, an avatar stretched and yawned. “The speaker said, “Am I boring you?’‚” Uribe said.
“And apologies were exchanged all around,” Cabra added.
IRL, a yawn might be a largely instinctual act -- not heavily controlled, you might try to hide it. That someone deliberately had their avatar yawn, well ...
Monday, 8 March 2010
just for fun ...
Wednesday, 3 March 2010
Virtual Worlds - Best Practices
From their web site:
‘IMAGINATION AROUND THE WORLD’
The Virtual World Best Practices 2010 focus is “Imagination Around the World”. From the North, East, West and South corners of the physical world what is evident is the collaborate nature of virtual world participants to share knowledge and experience. This 48 hour conference will indeed provide opportunities for sharing and further understanding virtual world technology.
The Virtual World Best Practices in Education (VWBPE) conference originated from the 2007 Second Life Best Practices in Education Conference. This grassroots, community-based conference attracts faculty, instructors, trainers, administrators, instructional designers, technical specialists, and members of organizations from around the world. Those who create teaching/learning environments, resources, tools, support services and professional development opportunities internal and external to virtual world environments participate. During the conference, participants have opportunities to ask: What is education?, What is teaching?, What is learning? and How can we provide virtual world educational environments in which today’s learners can become all they can be.
The VWBPE Conference provides opportunities for virtual world communities to showcase projects, courses, events and research that lead to best practices in education. The end result of collaborating, sharing, and co-construction of knowledge during the conference is the creation of innovative and immersive environments in which virtual world residents can learn, work, and play.
Wednesday, 17 February 2010
Where does this fit in your definition of multimedia?
Tuesday, 16 February 2010
Interactive Podcasting?
Voxopop
Here is an example: http://www.voxopop.com/topic/822f37a4-0a87-403d-aace-e63dad23ac2a
What are your thoughts about this tool? If anyone wants to start an audio discussion to try out the tool, please feel free and let the rest of us know so we can join.
http://www.voxopop.com/
Wednesday, 3 February 2010
"Geared" up to learn
The game was Geared. It's a fairly simple game in which you begin with two gears on the edges of the screen, one moving and one not, and a set number of interim gears of various sizes that you drop onto the screen, using virtual gravity as a force, in an attempt to connect the first two gears and create a chain of turning gears.
One thing I was struck by as I contemplated the game yesterday was the way in which the game teaches you how to play along the way. The concepts build slowly. First you drop in one gear, in an obvious (middle) position. As you move through levels you're led to new concepts: connecting multiple gears, dealing with the force of gravity while placing gears, placing big gears along tangents so they can effectively close small gaps, etc.
This is how good self-paced multimedia programs work, I think. They don't overwhelm you with directions up front (and who pays attention to those anyway -- HELLO temporal contiguity), but rather embed them. You learn the system/technology as you learn the content. The cognitive load focused on learning the system is secondary and minimal throughout.
Games in general excel at this type of self-teaching simplicity. Instructional multimedia, not so much. But the fields are merging in many ways (or, perhaps better put, instruction is learning from gaming).
On a closing note, here's a youtube video showing the solutions to the various Geared levels. I'm not watching it (just saw the first few screens) because I'm trying to play the game in my spare moments and I like the challenge. However, it might make this concept of which I speak (write) here a bit more vivid for you.
Tuesday, 2 February 2010
Monday, 25 January 2010
eyePlorer
Since I am obsessed with my iPhone, I invite you to visit the eyePlorer entry for iPhone.
How do you think this tool could be used to support learning? Would you embed it in a lesson? Or use it for individualized (personal) learning?
Tuesday, 19 January 2010
Dale's Cone of Experience

When I was a graduate student, I learned about Dale's Cone of Experience. I was presented with an image from a text by Dale. It was a black and white cone ranging from the abstract (verbal symbols at the top) to the concrete (direct purposeful experiences at the bottom).
In some ways, Dale was but a blip on the radar for me at the time. However, a few years later when I was teaching I wanted to pull up Dale to share with a class. Imagine my surprise when I found not the graphical cone I was used to but instead a ton of graphics suggesting how people remember varying amounts based on how it is presented. I couldn't track that back to Dale or empirical research of any sort and dismissed it [Here's a post by Will Thalheimer that pretty much summarizes what I encountered.], but I still liked the cone (in a quiet sort of way) for its ability to suggest the various ways in which we might experience something. Essentially, it provides a way to classify various instructional media. [Here's a PDF of an encyclopedia entry on this topic by Mike Molenda, one of my professors at Indiana University.]
So, what do you think? Is it of any use? How does it mesh for you (or not) with what we've read of Mayer so far?
Sunday, 17 January 2010
Edward Tufte & the iPhone
Here's a video he posted on youtube about iPhone resolution, which touches on visual and information design issues.
It's an interesting exploration of the iPhone interface and how it negotiates sharing a limited space between interface elements and information/communication elements.
Wednesday, 6 January 2010
Cool Tool for the Day: Storybird
Tuesday, 5 January 2010
Welcome!
If you have any things you would like to see on the blog or want to guest blog or be added as a contributor, just let us know!
The Virtual World Best Practices 2010 focus is “Imagination Around the World”. From the North, East, West and South corners of the physical world what is evident is the collaborate nature of virtual world participants to share knowledge and experience. This 48 hour conference will indeed provide opportunities for sharing and further understanding virtual world technology.