Monday, 22 March 2010
Federal Virtual World Challenge
Story here.
Winners announced at the end of the month at Defense GameTech Users' Conference.
SL-based conferences
I found this part particularly funny:
At a virtual panel discussion moderated by Uribe and Cabra, an avatar stretched and yawned. “The speaker said, “Am I boring you?’‚” Uribe said.
“And apologies were exchanged all around,” Cabra added.
IRL, a yawn might be a largely instinctual act -- not heavily controlled, you might try to hide it. That someone deliberately had their avatar yawn, well ...
Monday, 8 March 2010
just for fun ...
Wednesday, 3 March 2010
Virtual Worlds - Best Practices
From their web site:
‘IMAGINATION AROUND THE WORLD’
The Virtual World Best Practices 2010 focus is “Imagination Around the World”. From the North, East, West and South corners of the physical world what is evident is the collaborate nature of virtual world participants to share knowledge and experience. This 48 hour conference will indeed provide opportunities for sharing and further understanding virtual world technology.
The Virtual World Best Practices in Education (VWBPE) conference originated from the 2007 Second Life Best Practices in Education Conference. This grassroots, community-based conference attracts faculty, instructors, trainers, administrators, instructional designers, technical specialists, and members of organizations from around the world. Those who create teaching/learning environments, resources, tools, support services and professional development opportunities internal and external to virtual world environments participate. During the conference, participants have opportunities to ask: What is education?, What is teaching?, What is learning? and How can we provide virtual world educational environments in which today’s learners can become all they can be.
The VWBPE Conference provides opportunities for virtual world communities to showcase projects, courses, events and research that lead to best practices in education. The end result of collaborating, sharing, and co-construction of knowledge during the conference is the creation of innovative and immersive environments in which virtual world residents can learn, work, and play.
The Virtual World Best Practices 2010 focus is “Imagination Around the World”. From the North, East, West and South corners of the physical world what is evident is the collaborate nature of virtual world participants to share knowledge and experience. This 48 hour conference will indeed provide opportunities for sharing and further understanding virtual world technology.